Merlin in Aktion
[notice type=’info’]Leider funktioniert Merlin nicht mehr, da es den Assistenten nicht mehr gibt. Dummerweise habe ich auch keine Screenshots gemacht, denn es sah wirklich ganz putzig aus, Merlin in Aktion zu sehen.[/notice]
Dieses Programm zeigt Merlin in Aktion. Es begleitet den Anwender durch das Programm und hilft ihm bei der Dateneingabe.
Wahrscheinlich lassen sich auch noch andere Windows-Objekte in SAP einbinden. Ein Beispiel ist z.B. eine Anwendung, in der der Mediaplayer zum Abspielen von MP3-Dateien verwendet wird:
SAP Developer Network
https://www.sdn.sap.com/irj/sdn/weblogs?blog=/pub/wlg/995
Falls jemand eine Idee hat, welche Windows-Objekte noch sinnvoll in SAP eingebunden werden könnten, freue ich mich auf eine Info!
Microsoft(R)
Hier stehen noch Infos zur Programmierung des Agenten:
http://msdn2.microsoft.com/en-us/library/ms696328.aspx
Coding
*&---------------------------------------------------------------------* *& Report ZZ_Agent_Demo * *&---------------------------------------------------------------------* * Einbindung des Microsoft (R) Agenten in SAP R/3 * *----------------------------------------------------------------------* * * * * * https://tricktresor.com * * * * * *----------------------------------------------------------------------* * Agents Animations: * * http://msdn.microsoft.com/library/ * * default.asp?url=/library/en-us/msagent/pacontrol_41gq.asp * *----------------------------------------------------------------------* * Weitere Agents zum Download: * * http://www.msagentring.org/ * *----------------------------------------------------------------------* * Downloads zu Agenten: * * http://www.microsoft.com/msagent/downloads/user.asp * *----------------------------------------------------------------------* * MASH: Microsoft Agent Scripting Helper * * MASH is an easy-to-use program that lets you record and playback * * entertaining Microsoft Agent character presentations by simply * * dragging characters around the screen and directing what they * * say and do. * * http://www.bellcraft.com/mash/download.aspx * *----------------------------------------------------------------------* REPORT zz_agent_demo. *** Klassen CLASS cl_agent DEFINITION DEFERRED. CLASS cl_char_coll DEFINITION DEFERRED. CLASS cl_char DEFINITION DEFERRED. CLASS cl_gui_cfw DEFINITION LOAD. *** Welcher Agent soll gestartet werden? CONSTANTS: cr_agent TYPE string VALUE 'Merlin.acs'. DATA: gr_agent TYPE REF TO cl_agent, gr_name(80) TYPE c, gr_text TYPE string, gr_control TYPE REF TO cl_gui_custom_container, gr_chars TYPE REF TO cl_char_coll, gr_char TYPE REF TO cl_char. *** Selektionsbild SELECTION-SCREEN BEGIN OF BLOCK dat WITH FRAME TITLE text-dat. PARAMETERS: p_name(40) LOWER CASE, p_datum TYPE sydatum. SELECTION-SCREEN END OF BLOCK dat. *** Process Before Output AT SELECTION-SCREEN OUTPUT. *** Control und Agent erzeugen wenn dies noch nicht geschehen IF gr_agent IS INITIAL. PERFORM activate. ENDIF. IF p_name IS INITIAL. *** Agent hilft bei: Name SET CURSOR FIELD 'P_NAME'. PERFORM agent_help_name. ELSEIF p_datum IS INITIAL. *** Agent hilft bei: Datum SET CURSOR FIELD 'P_DATUM'. PERFORM agent_help_datum. ELSE. *** Agent sagt: "Daten sind vollständig" PERFORM agent_help_start. ENDIF. *----------------------------------------------------------------------* * CLASS cl_Agent DEFINITION *----------------------------------------------------------------------* * Hier wird die eigene Wrapper Klasse definiert *----------------------------------------------------------------------* CLASS cl_agent DEFINITION INHERITING FROM cl_gui_control. PUBLIC SECTION. METHODS: constructor IMPORTING container TYPE REF TO cl_gui_custom_container, get_chars RETURNING value(re_value) TYPE REF TO cl_char_coll. ENDCLASS. "cl_Agent DEFINITION *---------------------------------------------------------------------* * CLASS cl_char DEFINITION *---------------------------------------------------------------------* CLASS cl_char DEFINITION INHERITING FROM cl_gui_object. *** Methoden der "Character"-Klasse PUBLIC SECTION. METHODS: constructor, moveto IMPORTING im_x TYPE int4 im_y TYPE int4, show, hide, stop, play IMPORTING im_animation TYPE string, speak IMPORTING im_value TYPE string. ENDCLASS. "cl_char DEFINITION *---------------------------------------------------------------------* * CLASS cl_char_coll DEFINITION *---------------------------------------------------------------------* CLASS cl_char_coll DEFINITION INHERITING FROM cl_gui_object. PUBLIC SECTION. METHODS: constructor, get_item IMPORTING im_value TYPE string RETURNING value(re_value) TYPE REF TO cl_char, load IMPORTING im_name TYPE string im_file TYPE string. ENDCLASS. "cl_char_coll DEFINITION *----------------------------------------------------------------------* * CLASS cl_Agent IMPLEMENTATION *----------------------------------------------------------------------**** Hier die Klasse implementiert CLASS cl_agent IMPLEMENTATION. METHOD constructor. CALL METHOD super->constructor EXPORTING clsid = 'Agent.Control.2' EXCEPTIONS cntl_error = 1 cntl_system_error = 2 create_error = 3 lifetime_error = 4 OTHERS = 6. ENDMETHOD. "constructor METHOD get_chars. CREATE OBJECT re_value. CALL METHOD get_property_gui_object EXPORTING property = 'Characters' queue_only = ' ' value_as_gui_object = re_value EXCEPTIONS cntl_error = 1 cntl_system_error = 2. IF sy-subrc <> 0. ENDIF. ENDMETHOD. "get_chars ENDCLASS. "cl_Agent IMPLEMENTATION *---------------------------------------------------------------------* * CLASS cl_char IMPLEMENTATION *---------------------------------------------------------------------* CLASS cl_char IMPLEMENTATION. METHOD constructor. *** Konstruktor für eigene Klasse CALL METHOD super->constructor( ). ENDMETHOD. "constructor METHOD moveto. *** Agent bewegt sich CALL METHOD call_method EXPORTING p1 = im_x p2 = im_y method = 'MoveTo' p_count = 2 queue_only = space. ENDMETHOD. "moveto METHOD show. *** Agenten einblenden CALL METHOD call_method EXPORTING method = 'Show' p_count = 0 queue_only = space. ENDMETHOD. "show METHOD stop. *** Ausführungen des Agenten anhalten CALL METHOD call_method EXPORTING method = 'Stop' p_count = 0 queue_only = space. ENDMETHOD. "stop METHOD hide. *** Agenten ausblenden CALL METHOD call_method EXPORTING method = 'Hide' p_count = 0 queue_only = space. ENDMETHOD. "hide METHOD speak. *** Agent spricht CALL METHOD call_method EXPORTING p1 = im_value method = 'Speak' p_count = 1 queue_only = space. ENDMETHOD. "speak METHOD play. *** Animationen des Agenten CALL METHOD call_method EXPORTING p1 = 'Animation' p2 = im_animation method = 'Get' p_count = 2 queue_only = space. CALL METHOD call_method EXPORTING p1 = im_animation method = 'Play' p_count = 1 queue_only = space. ENDMETHOD. "play ENDCLASS. "cl_char IMPLEMENTATION *---------------------------------------------------------------------* * CLASS cl_char_coll IMPLEMENTATION *---------------------------------------------------------------------* CLASS cl_char_coll IMPLEMENTATION. METHOD constructor. *** Konstruktor für eigene Klasse CALL METHOD super->constructor( ). ENDMETHOD. "constructor METHOD get_item. *** Wert holen CREATE OBJECT re_value. CALL METHOD get_property_gui_object EXPORTING p1 = im_value property = 'Item' queue_only = ' ' value_as_gui_object = re_value p_count = 1. ENDMETHOD. "get_item METHOD load. *** Agenten laden CALL METHOD call_method EXPORTING p1 = im_name p2 = im_file method = 'Load' p_count = 2 queue_only = space. ENDMETHOD. "load ENDCLASS. "cl_char_coll IMPLEMENTATION *--------------------------------------------------------------------* * Program Start *--------------------------------------------------------------------* START-OF-SELECTION. CALL METHOD gr_char->stop( ). WRITE: / 'Das war eine Demonstration des Microsoft (R) Agenten'. WRITE: / 'Präsentiert von www.Tricktresor.de'. END-OF-SELECTION. *&--------------------------------------------------------------------* *& Form activate *&--------------------------------------------------------------------* FORM activate. *** Objekt "Agent" erzeugen CREATE OBJECT gr_agent EXPORTING container = gr_control. *** Agenten laden gr_chars = gr_agent->get_chars( ). CALL METHOD gr_chars->load( im_name = 'Agent' im_file = cr_agent ). gr_char = gr_chars->get_item( 'Agent' ). gr_char->moveto( im_x = 400 im_y = 125 ). gr_char->show( ). ENDFORM. "activate *&--------------------------------------------------------------------* *& Form agent_help_name *&--------------------------------------------------------------------* FORM agent_help_name. gr_char->stop( ). gr_char->moveto( im_x = 400 im_y = 125 ). gr_char->play( im_animation = 'GestureRight' ). gr_char->speak( 'Bitte gib hier deinen Namen ein...' ). gr_char->play( im_animation = 'Idle3_2' ). ENDFORM. "agent_help_name *&--------------------------------------------------------------------* *& Form agent_help_datum *&--------------------------------------------------------------------* FORM agent_help_datum. gr_char->stop( ). gr_char->moveto( im_x = 310 im_y = 150 ). gr_char->play( im_animation = 'GestureRight' ). gr_char->speak( 'Bitte gib hier das Datum ein...' ). ENDFORM. "agent_help_datum *&--------------------------------------------------------------------* *& Form agent_help_start *&--------------------------------------------------------------------* FORM agent_help_start. gr_char->stop( ). gr_char->moveto( im_x = 310 im_y = 120 ). gr_char->play( im_animation = 'Congratulate' ). gr_char->speak( 'Die Daten sind vollständig!' ). gr_char->hide( ). ENDFORM. "agent_help_datum
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